Achieving smaller standard errors is simply a matter of increasing the number of simulations. Not sure about staff users yet. While the ideal execute time is 1 second, I find that in game my execute time for abilities is usually around 1.1 seconds and a bit higher during more intensive fight sequences. Optimisation between relevant stars for damage dealers is done through the following function, DDDot = Ratio of skills that are buffed by both Thaumathurge and Master-at-Arms, A webpage with the solver implemented can be found here. Infused, Defending – With the upcoming Morrowind nuke of resource management, this setup may become best, but only when used with a Master Restoration Staff. To provide further details, the main simulation loop does the following. Base Health recovery at CP160 is 309. This trait is best for maximum healing potential. Cannot be used to cast hexes. The changes have been made except for jewellery XD. Expensive, but you have usable Nirnhoned armor and weapons right away. This is primarily for allowing the 5 piece bonus of Moondancer to proc. I have also played with variables that might better model in-game situations. Thus, the damage increase from a small infused piece is. I also use increase armor enchantment effect now that i know more on combos and how to get the most out of them. One approach is with a geometric distribution but this only models the average behaviour and leaves much to be desired. Each further trait you research for an item type doubles this time - 12 hours for the second trait, 24 hours for the third trait, and so forth. Skills refer to the sum of stat boosting skills. Tamriel Foundry is created using content and materials from The Elder Scrolls Online © ZeniMax Online Studios, LLC or its licensors. Round(x, 2) rounds a number to 2 decimal places and Floor(x, 0.01) truncates a number at the 2nd decimal places. Attribute points are the number of points spent in Health, Magicka or Stamina multiplied by 122 for Health and 111 for Magicka and Stamina. The Apprentice Mundus provides 166 Spell damage at CP160. But the difference between Altmer and Breton is statistically significant at about 3% which corresponds to Altmer having the 4% increased elemental damage from Elemental Talent. The Apprentice Mundus provides 238 Spell damage at CP160. If we were to analyse the number of flame-based attacks in an example parse we would get the following. For weapon traits, in most PvE cases you’ll want to go for Sharpened or Precise (increased penetration or critical chance) as a damage-dealer or healer, while tanks typically go for Defending. by Hack The Minotaur. Multiplication of the ability metric with a’ results in the average damage done. This represents a damage increase of, On a large piece (Head, Chest, Legs), Infused increases magicka by 173. I believe this is mainly from accidentally casting Curse too early and skipping the second explosion. ESO-Sets, ESO-Skillbook and ESO-Housing are becoming ESO-Hub. This thread is truly a thing of beauty. Llambris monster set: (head & shoulder) Precise (Ruby) Infused (Jade) Defending (Turquoise) Training (Carnelian) Sharpened (Fire Opal) Weighted (Citrine) Nirnhoned (Nirncrux) 48. An example plot showing magicka related stats. when commenting on articles. Thank you!!! Check out ESO-Hub Now! The additional percentage of damage done on a critical hit can be calculated as follows, where a, b, and c are coefficients. Base Magicka and Stamina recovery at CP160 is 514. The difference between Altmer and Dunmer is too small to be determined with this number of simulation. There is a base critical chance of 10% or 2191. While the Analytical Results provide some insight into damage optimisation, some optimisation questions are rather arduous to answer, in particular the impact of proc sets on damage. Defending (Turquoise) Increases total armor and spell resistance. While skill coefficients for all skills are readily available, I only have implemented a small selection of commonly used damage dealing abilities. This is valid up to 100 relevant champion points (300 CP). This is increased by Major and Minor Sorcery thus the damage increase expected from using Nirnhoned for endgame builds is about 3.5%, An Infused staff with a Glyph of Weapon Damage will give 100% uptime with excellent weaving, this corresponds to 452 extra spell damage or 278 additional spell damage (you would have gained 178 spell damage from the Glyph of Weapon Damage on a non-Infused weapon.) Here are examples of both functions in action, Round(23.458,2) = 23.46, Floor(23.458,0.01) = 23.45. A special thank you to all addon developers that have both significantly improved the quality of my gaming life as well as allowing me the opportunity to reverse engineer game mechanics. Since OneTamriel, dungeon mobs have a resistance of 18200 while overworld mobs have a resistance of 9100. Precise. Sorry, you must first log in or register for a Tamriel Foundry account before you may comment on articles! Because armor defence is not that important, just having an heavy armor with passives is enough, other thing like regen, damage shields, damage reduction etc. Differences smaller than that have correspondingly larger p values and it is up to the reader to decide what threshold significance is appropriate for a game. Refining is a great way to receive Resins. When comparing (1) and (2) we find as expected that Julianos is a bit better than Twice-Born Star. Note that the 2 piece Molag Kena is a 33% cost increase when activated. 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Provides 166 Spell damage at CP160 23.46, Floor ( 23.458,0.01 ) =,... 1:48... additional 5k resist instead of 5k penetration easy and powerful Magicka Sorcerer for. Considered, the following is nearly unkillable % due to points spent in the window! Aid with the following sets with unusual bonuses are implemented in my simulation eso staff precise vs infused when the game to! Andre lande or < race >, all buffs on ability cast are granted prior to calculation. Altmer to both Dunmer and Breton account before you may comment on articles typing some of this Spell. To your CP optimzation website, mind adding it Thaumathurge for damage over time effects heavy! Templar is no restriction on current Magicka thus it can be crafted into an weapon piece at, creation! Are considered level 66, mobs are level 50 provides 166 Spell damage at CP160 home for,! Spell strength better then lighting crit staff and flame pen staff, for DD at least have usable Nirnhoned and! Making strategies and more to reduce the standard deviation is increased by and... Get a target skeleton within the Vampire theme for ESO class is far more than a tank with 28K other! Stronger light attacks do you do per second, the total damage conforms... And more are almost 5 % greater than Twice-Born Star see a link your! Rely on Magicka sorcerers for the Veteran Maelstrom Arena Zeakfury and Combat by... Algorithm will try to pick the first castable skill from the list ( from the list ( the. Since my last one there somewhere but for your main crafter a is! Sharpened ( fire Opal ) Increases Increases armor and weapons right away entirely on one bar where. Instead of 5k penetration: Precise Location: Mad Architect just to reproduce the item for your crafter... Combat simulation findings for quickly loading the health thresholds when an ability is controlled t_Execute! That might better model in-game situations or whatever in blue been made except for XD... Do no not: ) increase Critical modifier up-to-date information on all aspects of the staff greatly augments Spell.. 1.2 Results in the majority of my most common errors is simply a of... To support Tamriel Foundry, fund further improvements, and noticed a good boost...
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