Its completely unclear from the text that this is the case. You can send your Echo to the front lines and keep yourself safe. The Echo Knight fighter completely flips that on its head. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. 1n terms of information abilities, how good is this? But we just hit level 2 and I really see my character mainly melee fighting. Well, dont worry. If you take Blind Fighting, you free up an invocation spot for the darkness/devil's sight combo. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters Table of contents This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. Join the Scoundrel Game Labs Mailing List. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. I started out as a Hexblade in a new campaign. If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. Echo Knights, alongside the Chronurgy Wizard, are why the Explorer's Guide to Wildemount is so feared by DMs as a player resource. And what is more Menacing than one half orc? There's plenty of Hexblade multiclass builds out there that typically start with the other class first. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? A Goliath Echo Knight + Ancestral Guardian multiclass, with your Echo taking on the form of one of your ancestors. Sharpshooter is always great for ranged builds and can be combined with Piercer. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. Hexblades Curse is too good not to pass up, but both of these options require your bonus action. Speaking of teleportation, the actions you can take from your Echo are actually really cool. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility. Con will be better. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. So If youre a butterfly, dont read any further. I'm not familiar with the character you're trying to emulate. Am I missing where it boosts its crit range? If we both survive that encounter I'd probably stick with Fighter for the aforementioned lvl 11 Extra-Extra-Attack. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. This can double your chances of landing a regular opportunity attack during your turn. Talk to your GM about this, since they might let the Barbarian give the Echo a good toss. Like you said, heavy armor proficiency. And now Theres two of them! Naruto Uzumaki: Echo Knight Fighter . Hexblade Warlocks have a lot of good options. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. You can use the ability one per short or long rest. The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. Though other DMs, of course, are free to rule different. Youll also want to start out using a crossbow, but as soon as you gain access to Crossbow Expert, switch to hand crossbows. While getting an additional attack with fighter 11 is big you won't experience that spike until very late in the build, whereas the power spike you get from new warlock spells you'll experience sooner and will incrementally get stronger. Maybe not so much. On the defensive side, youll want a shield and half-plate armor ASAP. If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. Level 1: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Shield, Feather Fall, Gift of Alacrity, Protection from Good and Evil Level 2: Hold Person, Mirror Image, Misty Step, Shadow Blade Level 3: Counterspell, Haste, Lightning Bolt, Slow Level 4: Dimension Door, Greater Invisibility My questions: This costs 15ft of your movement. A number of times per long rest equal to your Con modifier, you get to make an extra melee attack from the echos position. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. Unlike the War Cleric, Fighters really like to make the Attack action. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). Personally, I think that the fighter levels can be worth it - at least in game, echo knight offers a lot of very fun benefits, and plays very nicely. and,how should I divide multiclass levels going forwards? These are from timelines never made, so feel free to flavor your Echos however you like. I strongly recommend picking something with a +2 to Charisma, like the Satyr, but theres a lot of freedom in that range. I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. If your ally is on low health, you can prevent a knockdown and let them take their turn. Since grappler means you are also restrained, I dont think you can teleport to a different echo. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. This build is fairly flexible, but Crossbow Expert is essential. In the interest of focusingthe conversation I've jotted ideas some ideas that made sense to me. But if you choose to attack with your echo, there is no reason you could't use it. Also, if you start a combat with no Unleash Incarnations, you gain one. It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). You can be outmaneuvered depending on the environment, so the most effective use of this build can come only from coordination with the other members of your party, especially the spell casters, to ensure that your foes cant simply walk around you. Warlock: The Hexblade. Please enable JavaScript to get the best experience from this site. and stroll into town with a copy of yourself. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. And thats all in a single round with no additional buffs. Role is High mobility melee (ish. Path of the Storm Herald. Echo Knight/Rogue/Warlock with Devil's Sight and Darkness? Here's what I'm working with. This ability makes you consider grabbing a combat style that benefits a melee life. The shadowy force behind these weapons can . Use the help action to get advantage even without darkness. Meaning your bonus action might be spent bringing it back more often than using your polearm master attack. Last Updated: June 23, 2022 Introduction Echo Knight almost feels out of place as a fighter subclass, but then again I can't really think of a better place to put it beyond making a new class and sticking every Gish flavor there. 2023 Wizards. The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. Youll want to use those remaining levels for ASIs to boost your Charisma. You can effectively increase the range of your weapons by 30ft. I've been playing a fighter/warlock multiclass since level six. Do I go straight to 5 and then start Fighter? Then you have advantage on attacks against them and they have disadvantage on attacks against you and your echo. Bard Necromancer DnD 5e: Music Loud Enough To Raise the Dead, Dunamancy - Guide to Critical Role's School of Magic, Welcome to Athas: A Guide to Dark Sun for Players and DMs, Nautiloid 5e: A Guide to the Mind Flayers Conch Ships. Regardless of this its a really good scouting tool and allows you to scout ahead without risking any party members. I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. It helps with damage, it helps with battlefield control, and it helps with durability. No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. 4. Thats three attacks per round with as many bonuses on each attack as you can stack. Starting out as a Fighter means delaying access to critical Hexblade features (like Pact of the Blade), but it also means you can wear full plate for added defense. You can find more articles by me (Shard) here. This build relies on ranged attacks to keep you alive, and while its more defensive than the Polearm Warlock, it can be just as effective in damage output. Admittedly, the first part of this ability is only solid. Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. The Echo can move vertically. Hey there, I'm kind of a noob in 5e building since this is my first campaign on this edition. Related: D&D Subclasses That Add Magic To Melee Classes You can move it 30ft using mental commands. This is a very nice defensive ability that can save the life of an ally in trouble. And swapping places with your echo doesn't trigger an opportunity attack. The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. A 5th time is good, but its only a 5th time once per fight after you run out of Unleash Incarnations. Thanks for the time! Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. Source: Explorer's Guide to Wildemount While this ability doesnt specify that rule, it seems obviously connected. Another relevant piece of info is that my fighting style is a homebrew versatile fighting that grants me +1 attack/+1 dmg when wielding a longsword with two hands Aragorn style (Have War Caster as a Vhuman since lvl 1). I recommend you switch to a different fighting style when you can, defense is especially versatile and good. MOG, design a darn RPG system. Doesn't Hexblade's Curse increase crit range against the cursed target? However, those are just some simple ideas and I'd appreciate any feedback you can give me. Outside of that, this is also a build that heavily uses your bonus action, so be wary of new features that also use it.