Effect: Aura of Battle (Must Equip, Casting Time: Instant) AC: 45 Race: ALL, MAGIC ITEM Class: ALL AC: 3 Slot: WRIST (Available classes: Alchemist, Cleric, Enchanter, Magician, Necromancer, Paladin, … This gives them more mana for casting spells over the other races. WIS: +8 Slot: FACE WT: 0.1 Size: SMALL CHA: +5 INT: +5 AGI: +5 AC: 20 The Paladin 1.0 Epic is a four part quest. SV DISEASE: +10 SV MAGIC: +25 Slot: WRIST Race: ALL, MAGIC ITEM LORE ITEM Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM AC: 7 AC: 31 All of the Paladin races level at the same rate, and there are no experience penalties imposed for any specific race/class combination. AC: 4 WT: 6.0 Size: LARGE Race: ALL except IKS, MAGIC ITEM DMG: 33 AC: 20 DMG: 15 Race: ALL, MAGIC ITEM Slot: WRIST Class: PAL The High Elves of Tunare are both wise and intelligent, and as such many serve their city as Clerics, Enchanters, Magicians and Wizards. DMG: 18 AC: 10 STR: +8 DEX: +8 STA: +8 WIS: +8 INT: +8 AGI: +8 HP: +50 MANA: +50 CHA: +10 AGI: +10 Slot: FACE Slot: WAIST Class: ALL Slot: HANDS SV FIRE: +5 SV DISEASE: -8 SV COLD: +5 SV MAGIC: +5 SV POISON: -8 It is a long process, but there is detailed information if you do a google search for just about anything EQ2 related. WT: 6.5 Size: SMALL The forests of Faydwer can be a dangerous place however; orcs abound, and so a few brave High Elves may choose to become Paladins in defence of their race. WT: 4.9 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 12 You can choose to make any race into a paladin. SV FIRE: +8 EverQuest Wiki is a FANDOM Games Community. STR: +25 DEX: +25 STA: +25 AGI: +25 HP: +100 MANA: +50 Class: ALL Class: PAL Race: ALL except IKS, MAGIC ITEM Slot: HEAD Slot: FEET WT: 3.0 Size: MEDIUM Class: WAR PAL Race: ALL, LORE ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WIS: +10 Effect: Dismiss Undead (Combat, Casting Time: Instant) at Level 45 And then there were others-- others that trained just as hard, but felt inside a fury they could not control. Race: ALL, MAGIC ITEM LORE ITEM WT: 0.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: ALL DMG: 23 SV DISEASE: +10 Slot: SHOULDERS Slot: SECONDARY This penalty was originally intended to serve as a way of balancing out different class-types, because the developers expected hybrids would be overpowered when in fact the opposite turned out to be true in most aspects of gameplay. There are 19 character races in EQII. AC: 7 WT: 0.1 Size: SMALL The Paladin (alternatively sometimes called Templar or Crusader) is a staple character class found in computer and pen and paper role-playing games.The template may have been introduced through the eponymous character class from Dungeons & Dragons.The broad concept is that of a "Holy Warrior", combining aspects of both Warrior and Cleric.. SV FIRE: +10 AC: 11 Slot: WAIST Class: WAR CLR PAL RNG SHD BRD ROG SHM DMG: 26 Class: ALL Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM WT: 6.5 Size: LARGE SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.0 Size: TINY WT: 0.1 Size: TINY Slot: PRIMARY AC: 17 AC: 24 This guide will explain the strengths, styles and roles of Paladins. Unless you want to claim Halflings 5% faster exp is a huge benefit. Slot: FEET Effect: Truesight (Worn) Effect: Steelskin (Combat, Casting Time: Instant) at Level 40 Race: ALL, MAGIC ITEM LORE ITEM Effect: Flowing Thought I (Worn) Race: HUM ERU HIE HEF DWF HFL GNM, MAGIC ITEM WT: 1.0 Size: SMALL STR: +6 WIS: +6 AGI: +6 Class: ALL Class: ALL WIS: +4 Effect: Aura of Battle (Worn) Slot: FACE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: PRIMARY Depending on your race you will be given a different number of these deities to choose from. Class: WAR PAL SHD BRD STR: +5 INT: +4 SV COLD: +10 AC: 5 WT: 0.1 Size: SMALL Class: WAR CLR PAL ROG Race: ERU, MAGIC ITEM LORE ITEM Of these, 14 were playable in EverQuest: frogloks, halflings, dwarves, high elves, wood elves, iksar, trolls, ogres, dark elves, barbarians, erudites, gnomes, half elves, and humans. STR: +5 HP: +45 STR: +7 WIS: +7 WT: 0.1 Size: TINY Role Everyone was dead except one paladin and a freshly rezed cleric and the paladin somehow managed to kite Barxt and all the adds around the room for damn near 20 minutes while the raid rezed, rebuffed and reengaged. WT: 0.1 Size: TINY AC: 15 Cutting edge content and issues should be discussed in the Lord Protector's Citadel forum. STR: +7 DEX: +7 STA: +7 AC: 16 Slot: WAIST Here's my videos of a daily series of the old classic style Everquest. AC: 16 Slot: FINGER SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75 Class: WAR PAL RNG SHD Class: ALL Slot: PRIMARY SV DISEASE: +5 SV POISON: +5 AC: 30 STR: +5 STA: +5 HP: +40 Effect: Aura of Battle (Worn) WIS: +6 AC: 21 WT: 0.0 Size: TINY Class: WAR CLR PAL SHD BRD Slot: PRIMARY SECONDARY Class: ALL WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Edit in Deck Builder. Class: WAR PAL RNG SHD MNK BRD ROG WT: 0.1 Size: TINY HP: +100 MANA: +100 WT: 7.3 Size: MEDIUM SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 SV DISEASE: +10 STR: +3 WIS: +3 STR: +10 The reuse time for this discipline will decrease as you level. Slot: PRIMARY WT: 2.5 Size: SMALL Class: WAR PAL RNG SHD MNK BRD ROG Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP AC: 21 STR: +1 STA: +2 WIS: +4 HP: +10 MANA: +10 AC: 38 Skill: 2H Slashing Atk Delay: 45 WT: 0.0 Size: TINY Class: ALL SV FIRE: +10 SV COLD: +5 Charges: 5 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM WIS: +9 HP: +50 MANA: +50 Haste: +31% Class: PAL A list of racial traditions can be found here. Throughout most of EQ, my main was a druid. However, that is much less important in today's Everquest. STR: +10 DEX: +15 STA: +20 CHA: +10 AGI: +15 HP: +100 AC: 2 AC: 35 SV FIRE: +6 See: Fae and Arasai Flight. STR: +4 Class: ALL except NEC WIZ MAG ENC AC: 35 Class: ALL except MNK NEC WIZ MAG ENC Platforms PC Xbox Playstation PSP Wii. DMG: 10 AC: 4 Race: HUM ERU HIE HEF DWF HFL GNM, MAGIC ITEM LORE ITEM All of the Paladin races level at the same rate, and there are no experience penalties imposed for any specific race/class combination. STR: +20 STR: +7 HP: +15 MANA: +15 Class: ALL DMG: 51 AC: 80 Class: ALL STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 Also unlike shadow knights, the paladin class is generally limited to "good" and "neutral" races: this includes the Drakkin, dwarves, Erudites, Frogloks, gnomes, Half-Elves, Halflings, and High Elves, humans. High Elves offer the most wisdom, and can still hold reasonable melee stats. Effect: Cleanse (Combat, Casting Time: Instant) I am stuck playing BE cause im Horde and Taurens take to much of my screen up. WT: 5.0 Size: MEDIUM AGI: +15 HP: +30 AC: 15 SV COLD: +1 Paladin disciplines were introduced with the Velious expansion; they offer short term advantages with a long re-use: These are most useful in dragon/boss encounters. SV FIRE: +5 SV DISEASE: +5 SV COLD: +25 SV MAGIC: +25 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR PAL SHD BRD Race: ALL except IKS, MAGIC ITEM LORE ITEM Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting undead. Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV POISON: +5 WT: 7.3 Size: MEDIUM SV FIRE: +35 SV DISEASE: +35 SV COLD: +35 SV MAGIC: +35 SV POISON: +35 AC: 15 High Elves offer the most wisdom, and can still hold reasonable melee stats. Drakkin, Dwarf, Erudite, Froglok, Gnome, Half Elf, Halfling, High Elf, Human Class: PAL STR: +2 HP: +10 Class: PAL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Your next … WT: 3.8 Size: SMALL WT: 7.3 Size: MEDIUM STR: +5 DEX: +5 AGI: +5 HP: +30 Slot: ARMS Class: PAL SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: ALL, MAGIC ITEM NO DROP STA: +5 CHA: +9 INT: +5 WT: 0.0 Size: LARGE STR: +4 DEX: +9 Class (22) 0 First Day of School 2; 1 Aldor Attendant 2; 2 Hand of A’dal 2; 2 Libram of Wisdom 2; 3 Lord Barov 1; 3 Salhet’s Pride 2; 5 Aldor … Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SECONDARY Class: PAL WT: 4.5 Size: MEDIUM AC: 10 STR: +7 DEX: +10 STA: +5 WIS: +7 HP: +60 WT: 0.1 Size: LARGE WT: 10.0 Size: LARGE STR: +10 STA: +10 HP: +75 +10 to all resistances. Class: ALL Class: ALL Effect: Resurrection (Any Slot, Casting Time: Instant) Race: ALL, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard. WT: 10.0 Size: LARGE Slot: SHOULDERS ARMS WRIST WT: 0.6 Size: SMALL Effect: Grim Aura (Must Equip, Casting Time: Instant) at Level 15 AC: 15 Always up to date with the latest patch (9.0.2). Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FACE Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Class: ALL WT: 5.0 Size: MEDIUM WT: 3.2 Size: MEDIUM Class: PAL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except IKS, MAGIC ITEM NO DROP SV FIRE: +15 There is only one significant item for paladins which your deity will affect, and that is the Natures Defender (Tunare only). WT: 19.4 Size: LARGE WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 15.0 Size: LARGE SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 Class: ALL Race: HUM ERU HIE HEF DWF HFL GNM, MAGIC ITEM LORE ITEM NO DROP Class: ALL STR: +3 WIS: +3 HP: +10 Slot: SECONDARY Class: PAL AC: 2 Class: WAR PAL RNG SHD Race: ALL except IKS, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY STR: +5 STA: +5 WIS: +5 Slot: WRIST Class: WAR PAL SHD Slot: PRIMARY Class: WAR CLR PAL RNG SHD MNK BRD ROG In typical caster gear, he will have somewhere around 2000 mana, depending a little on race and specific items. Race: ALL, Slot: FINGER Join Date: Aug 2005. Effect: Flowing Thought II DEX: +7 MANA: +15 Class: PAL STR: +4 AGI: +4 HP: +10 MANA: +20 Class: PAL SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Slot: RANGE STR: +8 DEX: +8 STA: +8 HP: +25 MANA: +25 Slot: HEAD SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Slot: FEET WT: 0.1 Size: SMALL WT: 4.9 Size: SMALL WT: 7.5 Size: LARGE Race: ALL except IKS, MAGIC ITEM LORE ITEM AC: 4 Class: PAL WIS: +15 Skill: 2H Slashing Atk Delay: 43 Effect: Daring (Must Equip, Casting Time: 10.0) at Level 45 WT: 2.0 Size: MEDIUM SV FIRE: +3 SV COLD: +2 Slot: HANDS AC: 8 WT: 5.6 Size: LARGE Skill: 1H Slashing Atk Delay: 23 WT: 5.0 Size: MEDIUM HP: +40 MANA: +40 STA: +10 HP: +35 Slot: HANDS AC: 35 SV FIRE: +5 SV DISEASE: +30 SV COLD: +5 SV MAGIC: +5 SV POISON: +30 STR: +3 MANA: +10 Race: ALL, MAGIC ITEM LORE ITEM http://wiki.project1999.com/index.php?title=Paladin&oldid=295569, Makes target invisible vs undead creatures, Calms the mind of your target, lowering its aggressiveness, Undead Only Direct Damage (140-162; 1.6-1.8 DPM), Stuns target with a small amount of damage, Summons a player to their corpse with 0% experience, Single Target Fire Based Direct Damage (Max: 125hp; 1.5 DPM), Summons a player to their corpse with 90% experience restored. Effect: Spirit Strength (Must Equip, Casting Time: 10.0) at Level 45 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM Class: WAR PAL RNG SHD MNK BRD ROG Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP STR: +15 This page has been accessed 653,992 times. AC: 35 DEX: +8 CHA: +5 AGI: +8 AC: 2 This can be a problem if you are unfamiliar with your territory, but you can easily acquire light sources to help you see better at night, or ask around for a vision enhancing spell. AC: 5 Category: Slot: HEAD Class: PAL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 5.0 Size: SMALL It makes the most sense with lore (Paladins are vengeful clerics that drop the tome to pick up the Hammer) and the Dark Myr can already be Clerics. Race: ALL, MAGIC ITEM LORE ITEM NODROP WT: 0.0 Size: SMALL SV COLD: +7 SV MAGIC: +7 Class: WAR CLR PAL RNG SHD BRD ROG Class: WAR CLR PAL SHD BRD AC: 12 Class: WAR PAL RNG SHD ROG Race: ALL, MAGIC ITEM LORE ITEM Come Luclin and PoP, innate stats are even less of a concern. Class: ALL Night elf paladins are very rare, with only a few being seen in game. Also, your new race must be one of the allowed races for your class. If you are a Dark Elf, Ogre, Troll, Iksar, or a shadowknight or necromancer of any race, you are considered evil and all the good races of norrath will consider you kill on sight. Skill: 2H Slashing Atk Delay: 40 Class: ALL Effect: Flame Shock (Combat, Casting Time: Instant) at Level 45 WT: 0.0 Size: TINY STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 Race: ALL, MAGIC ITEM LORE ITEM SV MAGIC: -10 Race: ALL, Slot: NECK Slot: RANGE Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM Class: WAR CLR PAL RNG SHD BRD ROG SHM DMG: 21 AC: 11 Slot: EAR WT: 2.0 Size: MEDIUM Slot: HANDS STR: +3 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL except NEC WIZ MAG ENC This gives them more mana for casting spells over the other … Slot: SECONDARY You will resist all spells that are not unresistable. Effect: Skin like Rock (Must Equip, Casting Time: 6.0) Race: ALL, MAGIC ITEM LORE ITEM AC: 10 The Paladin (alternatively sometimes called Templar or Crusader) is a staple character class found in computer and pen and paper role-playing games.The template may have been introduced through the eponymous character class from Dungeons & Dragons.The broad concept is that of a "Holy Warrior", combining aspects of both Warrior and Cleric.. Class: WAR CLR PAL RNG SHD BRD ROG It is a long process, but there is detailed information if you do a google search for just about anything EQ2 related. Class: ALL STR: +10 DEX: +10 STA: +10 HP: +100 Slot: BACK WT: 0.0 Size: SMALL WT: 0.1 Size: SMALL To make it simple, I have created pages with a guide for each one! Slot: SECONDARY Slot: WRIST Charges: 10 Games Call of Duty Civilization Dragon Age Elder Scrolls Fallout Final Fantasy Mass Effect Mount and Blade Red … WT: 1.1 Size: MEDIUM Slot: FINGER Slot: FINGER STR: +10 STA: +10 HP: +20 MANA: +20 Good and evil have different pros and cons. Improved Character Customization Options: A host of new appearance options for all races will be made available to players when they create new World of Warcraft characters (or alter existing ones at … Race: HUM ERU HIE HEF DWF HFL GNM, MAGIC ITEM NO DROP In the beginning, there were warriors and these warriors lived within a world of physical and mental discipline. Humans, High Elves, Frogloks, Gnomes, Erudites, Halflings, Half Elves and Dwarves are all able to choose the Paladin class. Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP WT: 3.7 Size: SMALL Class: WAR PAL SHD MNK Humans and Erudites have no night vision whatsoever. Race: ALL, Slot: FINGER WT: 0.5 Size: SMALL Race: HUM ERU HIE HEF DWF HFL GNM, MAGIC ITEM NO DROP Slot: SECONDARY WT: 2.8 Size: MEDIUM WT: 2.5 Size: MEDIUM Class: ALL Effect: Storm Strike (Combat, Casting Time: Instant) at Level 50 Like a Warrior, strength … Slot: WAIST SV DISEASE: +5 SV POISON: +5 Class: PAL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Pages in category "Paladin Quests" The following 65 pages are in this category, out of 65 total. Just type in the quest or item name, with the word eq2 first, in the google search engine. See Also Character Attributes by Race Race comparison Character Creation Note: Attribute & Description information was gleaned from the Race comparison and Character Creation pages. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Haste: +36% Slot: RANGE Wood Elf (Feir'Dal) Retrieved from " https://everquest.fanra.info/index.php?title=Classes_and_Races&oldid=9719 ". Effect: Fire Bolt (Must Equip, Casting Time: 4.0) at Level 40 Slot: WRIST Skill: 1H Slashing Atk Delay: 33 WT: 10.0 Size: LARGE Slot: HEAD Skill: 1H Slashing Atk Delay: 26 STR: +3 AGI: +5 Race: HUM ERU HIE HEF DWF HFL GNM, MAGIC ITEM LORE ITEM NO DROP Effect: Aura of Battle (Must Equip, Casting Time: Instant) STA: +15 HP: +50 Races in Everquesthave a big influence on how the character will turn out throughout the game. Slot: NECK WAIST STR: +9 DEX: -13 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM NO DROP Skill: 2H Slashing Atk Delay: 42 SV FIRE: +15 SV COLD: +15 STR: +3 MANA: +30 https://everquest.fandom.com/wiki/Paladin?oldid=11437. STR: +5 CHA: +8 WIS: +5 INT: +5 Slot: HANDS Slot: NECK WT: 2.0 Size: LARGE Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP WT: 4.0 Size: SMALL AC: 21 AC: 10 Skill: 1H Blunt Atk Delay: 33 Discussion should be Paladin related for the generally experienced Player. Race: ALL, MAGIC ITEM AC: 10 DMG: 6 Effect: Fingers of Fire (Must Equip, Casting Time: 4.0) at Level 40 As was seen in the relatively low turnout of hybrids among the ge… Slot: HANDS WT: 4.5 Size: SMALL WT: 8.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM AC: 10 WT: 0.5 Size: SMALL Class: ALL Skill: 2H Slashing Atk Delay: 49 WT: 1.2 Size: MEDIUM WT: 2.0 Size: MEDIUM The true choice you have in selecting your race is what race you prefer, the look of your class (some people just hate being short dwarves), and where you start. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Paladins are tough in melee with some healing, protective, and stun spells. Slot: FINGER Take your favorite fandoms with you and never miss a beat. Class: PAL Class: WAR PAL RNG SHD BRD ROG Class: ALL Welcome to the Paladin...a heavily armored, underplayed, and penalized class. Effect: Holy Shock (Combat, Casting Time: Instant) at Level 50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +4 DEX: +4 STA: +4 WIS: +4 INT: +4 AGI: +4 AC: 10 WT: 1.0 Size: MEDIUM STR: +5 WIS: +5 INT: +5 WT: 0.5 Size: TINY The Warrior aspect is typically … Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 3.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Erudites have high faction with this guild automatically. Slot: ARMS Faction wise, all of the Paladin races are welcome in any other neutral or good-aligned city, however Erudite Paladins have an advantage since the faction associated with their guild is somewhat difficult for non Erudites to increase. Slot: WRIST STR: +15 STA: +15 Paladins are a tanking support class with great defensive skills and a powerful spells set to help you keep your group alive. WT: 2.5 Size: LARGE STA: +9 Class: WAR PAL RNG SHD BRD ROG Class: ALL STA: +6 Slot: WAIST Race: ALL, MAGIC ITEM Charges: 10 WT: 0.0 Size: MEDIUM WT: 5.0 Size: MEDIUM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: PAL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 4.9 Size: MEDIUM A level 50 wizard has a natural mana regeneration of 20/tick. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL except IKS, Slot: FACE Slot: FEET Effect: See Invisible (Worn) AC: 10 AC: 30 Effect: Major Shielding (Combat, Casting Time: Instant) at Level 50 Class: PAL STR: +3 DEX: +5 MANA: +25 Skill: 2H Slashing Atk Delay: 47 WT: 4.0 Size: TINY Class: PAL Below are a compilation of the ring auras from the racial quest rewards in the City of Qeynos. Class: WAR PAL RNG SHD BRD ROG WT: 9.0 Size: LARGE DMG: 19 The Paladin excels in martial combat and possesses divine magical abilities to enhance their skills in combat. For Monster/NPC races, see Category:Race. Effect: Firefist (Must Equip, Casting Time: Instant) AC: 13 Class: PAL SV DISEASE: +5 SV POISON: +5 Slot: SHOULDERS Class: ALL STR: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 9 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM EverQuest Online Adventures (EQOA) was a 2003 3D fantasy massively multiplayer online role-playing game (MMORPG) for the PlayStation 2.The game was part of the EverQuest franchise before being shut down on March 29, 2012, after nine years of operation.. An expansion pack was launched on November 17, 2003: Frontiers added a playable race—the Ogre—and character … Haste: +16% WT: 0.0 Size: TINY Slot: EAR Race: ALL, MAGIC ITEM LORE ITEM DEX: +9 AGI: +9 HP: +50 Skill: 2H Slashing Atk Delay: 36 AC: 10 Slot: HANDS SV MAGIC: +5 WT: 0.3 Size: LARGE WT: 3.7 Size: LARGE Class: ALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM Class: WAR CLR PAL SHD SHM STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100 AC: 5 Race: ALL, MAGIC ITEM LORE ITEM Class: WAR PAL RNG SHD BRD ROG Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Slot: CHEST AC: 2 Paladins are among the sixteen classes available for play in the MMO Everquest. Class: WAR CLR PAL SHD BRD AC: 20 Race: ALL, MAGIC ITEM LORE ITEM Class: WAR CLR PAL SHD STR: +5 STA: +5 CHA: -10 INT: +5 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 16 Description: EverQuest is set in the enormous fantasy world of Norrath and has a whopping 15 unique classes and 16 different races. WT: 5.0 Size: LARGE SV COLD: +10 WT: 5.0 Size: MEDIUM Effect: Rune III (Combat, Casting Time: Instant) at Level 46 SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 Slot: WRIST SV DISEASE: +10 SV MAGIC: +10 SV POISON: +10 Join Date May 2010 Location Arizona Posts 9,628. SV FIRE: +10 AC: 10 WT: 1.0 Size: MEDIUM Class: PAL DEX: +15 STA: +15 AGI: +15 HP: +100 MANA: +100 WIS: +5 INT: +5 AGI: +5 Joppa confirmed (March 5th) that there were at least 2 changes coming to the class/race matrix - ONE we already know about, which is Archai Summoner. Slot: SECONDARY STR: +20 DEX: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 AGI: +15 HP: +100 MANA: +100 Class: WAR PAL SHD AC: 8 Race: ALL, MAGIC ITEM Murloc Paladin – #252 Legend (SuperiorDavid) – Darkmoon Races Highlander Paladin – #97 Legend (D0nkey) – Darkmoon Faire Murloc Paladin – #9 Legend (maxiebon1234) – Wild S82 Slot: PRIMARY SECONDARY Class: PAL Slot: PRIMARY WT: 7.5 Size: MEDIUM They'll need 5 AGI to keep from getting AC penalty though. Haste: +17% Slot: FINGER Race: HUM ERU HIE HEF DWF HFL GNM, MAGIC ITEM LORE ITEM NO DROP Slot: HEAD Skill: 1H Slashing Atk Delay: 34 Class: WAR CLR PAL SHD BRD WT: 0.2 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP EverQuest is the game that defined the MMORPG genre! WT: 4.5 Size: MEDIUM AC: 12 Class: ALL except NEC WIZ MAG ENC Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM Class: ALL except MNK NEC WIZ MAG ENC Race: ALL, MAGIC ITEM NO DROP Class: WAR CLR PAL SHD BRD Races and Race/Class Combinations FAQ When creating a character, how many races can I choose from in EverQuest II? WT: 0.0 Size: TINY Launch Class: ALL AC: 20 AC: 10 Skill: 1H Blunt Atk Delay: 28 Hybrid Tank AC: 12 Class: ALL From the EverQuest II Player Manual:Paladins are a hybrid class with a fighter base. Class: ALL Describe your best experience from playing EverQuest? Paladins are the 'virtuous' counterpart to the Shadowknight, a Paladin is a hybrid Warrior/Cleric. Slot: WAIST Race: ALL, MAGIC ITEM AC: 19 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Skill: 1H Slashing Atk Delay: 26 DMG: 16 STR: +10 CHA: +10 AGI: -5 AC: 5 Slot: SHOULDERS AC: 35 WT: 0.1 Size: TINY STR: +2 WIS: +2 INT: +2 AC: 25 AC: 15 Slot: PRIMARY SECONDARY DMG: 11 SV FIRE: +20 SV COLD: +20 SV MAGIC: +10 WT: 0.1 Size: TINY STR: +10 CHA: +10 AGI: -5 Members List: Search: Mark Forums Read: Notices Thread Tools: 09-12-2005, 08:48 AM #1: lilxkra . Slot: CHEST Class: ALL STR: +15 AC: 13 Slot: SECONDARY Races WT: 5.5 Size: MEDIUM Race: ALL, MAGIC ITEM WT: 0.2 Size: SMALL Slot: LEGS Recast Delay: none; Uses reagent Race: HUM ERU HIE HEF DWF HFL GNM, MAGIC ITEM LORE ITEM NO DROP WIS: +7 MANA: +15 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 7.3 Size: MEDIUM Race: HUM ERU HIE HEF DWF HFL GNM, MAGIC ITEM Class: PAL SV DISEASE: +3 SV MAGIC: +7 STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 Effect: Complete Heal (Any Slot/Can Equip, Casting Time: Instant) at Level 40 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Being an evil race does make a difference. WT: 3.0 Size: MEDIUM Class: PAL SV FIRE: +15 As a paladin you are expected to have a high amount of hit points and AC to perform your main role as a tank and a decent mana pool to cast your aggro spells (flash of light and stun). Effect: See Invisible (Worn) Slot: SECONDARY Class: ALL WT: 10.0 Size: LARGE Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM WT: 0.0 Size: TINY WT: 0.1 Size: TINY SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8

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