Cavalry: 20w: 7mot;2mot arty. Anti-air - Can be used in multiple contexts. If you are looking at a old guide which has marines as your main infantry that is old. Press J to jump to the feed. Full disclosure I have the La Resistance DLC. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Apr 1, 2017 #14 podcat said: Fans of Hearts of Iron IV have been filling the forums with requests for the ability to finally conquer the moon, and Paradox Interactive and Paradox Development Studio are finally ready to respond! I wish you a good day, and sorry for my English, I'm from Belgium. Marines . These are usually banned in multiplayer games as they are completely game breaking. You can also just accept the losses taken. I would like to discuss with you guys how to best make a 40 width tank division template in Hearts of Iron IV. Please see the. They receive +30.0% attack in marshes, +40.0% attack when fighting over rivers, and +50.0% attack when engaging enemies during amphibious landings. Most countries come with templates for a hull already, or there are national focuses that help get a small staring amount (usually 25 points) of naval experience. I'm always using the firepower doctrine because I usually play with small country (last game was with Birmanie or Sri Lanka). The usual setup is: 10 marines 2 heavy tank destroyer 6 artillery. Maintenance companies will reduce attrition taken. © Valve Corporation. All trademarks are property of their respective owners in the US and other countries. batallions, sometimes 8 with 1 art. Space marines style divisions are bad since they nerfed max special ops troops you can have. I wouldn't say that your 5+5 tank template is super cheap, although I don't doubt its effectiveness. This is guide is a collection of basic and advanced templates. You can edit division templates by going to: Base Stats, Combat Stats are Equipment Cost located on the right side of the division template. When fighting majors with a lot of CAS (GER/SOV/USA) without air superiority I add AA, it is devastating for planes, you will see the AI plane number drop quite sitnificantly. So if you are fighting in the jungle, desert or mountains you will suffer a lot of attrition. Your division designer seems pretty solid, but if you're looking for points to improve I can offer some. AAA 1. Armor. Space marines style divisions are bad since they nerfed max special ops troops you can have. It all seems fine, provided you understand the strengths and accept the weaknesses of the designs you picked. 4 years ago. Alternate H… Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit. Dec 12, 2012 637 531. A batallion is a lot cheaper than regular tanks, but gives very good piercing and just that bit of armour. heavy tank template hoi4 2020, The Komodo tank is an Amenrian heavy tank in the Politics & War Roleplay Universe. Sum of: Enjoy. A level 3 support AT in a 14/4 superior firepower infantry division gives you 59.7 piercing which is more than enough to pierce the "space marine" division. But it’s not pure marines they have low damage and breakthrough. why do you use cavalry recon company when this reduces the speed of the division? What do I need to change? Heavy tank. There are three types of national experience: army, naval, and air, each can be used to modify equipment, templates or to receive a 100% research speed bonus in the relevant doctrines. Thank you for this this is going to help me SOO much trust me!! Español - Latinoamérica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1247063630. You need to sign in or create an account to do that. superior firepower, branch with support company bonuses, no exceptions, like seriously, no exceptions, nothing comes close to superior firepower, support company bonus branch, early game 7/2 with support art for most countries, 10 with support art is desperation measure for China, not a long term plan - at least have decency to go superior firepower with this, mid game, 6/2/1mtank - but that mtank could really use some high armor variant, as you're on fairly narrow margin with your armor vs enemy piercing, especially if game goes past 1943, for tank divisions, 5 mtanks 0 mot 5 supports, enjoy your 90% hardness, while still having decent org from that doctrine bonus - it's a completely broken super cheap template nobody uses because math is behind it is non-intuitive. The most common space marine div is a 13/4 with a single Heavy Tank Destroyer in it making it 40 combat width. Yesterday I saw: 9 infantry, 4 line-arty, 3 M-SPART, 1xLine AT for 40 combat width. Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. It’s end. Light tank. I have been playing for a year and now I properly understand divisions. You seem to be missing design company bonuses for tank and variant equipment. 20 width-> 4moto or meca + 6medium Tanks (or modern in late game) & artillery / recon / engineers / maintenance / AT. Medium tank. 13 infantry 4 artillery 1 heavy tank destroyer. 10inf + 6art + 1heavy Tank (or super heavy Tank / modern Tank) & artillery / recon / engineers (sometimes hospital / logistic / AT). Standard Division: 40w: 14 inf;4 arty; (scale up type of tank as enemy AT increases). Marines. This item will only be visible in searches to you, your friends, and admins. Feel free to contribute the topic. Thank you for your help and hope that this topic can help others as well. This is not much but, thankfully, you don’t need much to start designing ships. Space Marines are g a r b a g e. Counter them by putting support AT in your infantry. It's far more convenient and more accurate than the one in-game, and unless you're really into Excel there's no way you'll figure out details on your own as wiki and tooltips are not great. This is a Hearts or Iron 4 La Resistance Division Template Guide, especially for Beginners and Casuals. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; … If you aren't completely filling out a combat with these templates then you are negating one of their key advantages, the concentration of attacks being boosted by the 'free width' of the support companies. (space marines refers to having 1 or 2 tank brigades in an infantry division.) Preferably mechanized though, 4 tanks and 2 SPG. Paratropers. After several searches on videos and Reddit and because of the new DLC and update, I would like to have your opinions on these templates and know which ones you are using. One thing I would caution against for mid-late game is your 7/2 infantry division, their defense concentration is really only good for fighting against infantry, I would suggest transitioning your 20 wide infantry into a 8/1/1, 9/2, and then 10/0. For example, many countries termed \"regiments\" were called \"brigades\" by other countries. log, maintenance, signal company, recon, engi. It also doesn't include certain derived stats, like HP ratios or attacks * org, or total cost to field a given amount of width. You will need a lot more if you plan to create a big navy… especially if it’s from scratch! 20 widths tend to do just fine. Heavy tank destroyers is the defining feature and its OP as hell. It is only visible to you. This item has been removed from the community because it violates Steam Community & Content Guidelines. Hearts of Iron IV Division Template 2020 Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. Armored battalions consist of the highest tank you can go. Logistics, engi, hospital, maintenance, FREE SLOT. Marines have 10-20 more organization then infantry, higher terrain, and other stats. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Not really recommended, but it's a kinda valid alternative if you know where you'll be fighting. 40 width breaks eveything the AI can throw at you. Mao, I’m looking at you. 1 Description 1.1 2 Assessment 2.1 Pros 2.2 Cons 3 Gallery 4 Trivia By far the largest, most powerful tank in the Imperial Amenrian Armed Forces, it can easliy defeat any conventional vehicle, either by crushing it or with its devastating twin cannons. Marines are specialized infantry trained to engage in wet terrain and perform amphibious invasions. The amount and type of damage that you take depends on the percentage of the hardness of your division, that can range from 0% to 100%. Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military. It's low width, which means to fill out a certain amount of combat width you'd need more templates, which means more support companies, which means more cost. Marines. You can change motorized units to mechanized ones. This item will only be visible to you, admins, and anyone marked as a creator. Infantry have 0% hardness, Motorized have 10% hardness, light tanks have 80% hardness and medium tanks have 90% hardness. Tanks have more hp and org than tank destroyers, and while tanks might cost more and dont offer quite as much piercing, they bring a hefty amount of breakthough. Also I don't add suppert artillery when I don't go SFP doctrine, because it drops organisation, your main defensive stat, a lot. They have their downsides such as speed or cost, but they also have their upsides. The composition of your division can make or break a battle. for navies, I could tell you 1.1 and 1.5 builds, but they changed again. Here's division designer I made. It seems strange to me that you are using both a 15/5 and an 11/6 style template, what doctrine are you using? heavy and light tanks are always bad - medium tanks are basically as strong as heavies and as cheap as lights - this is not what equipment templates would imply, but due to different number of tanks per battalion that's what it adds up to. That division only has 42.9 armor if it is a Heavy 3 TD. Any occupied territory that you don't have a core on is going to generate ressistance, regardless of whether they have been occupied or annexed in peace treaties. It's also the only tank type that works as infantry tanks and dedicated division tank, greatly simplifying your logistics. Get awesome rewards! It also doesn't seem to account for rushing a certain technology to have it ahead of time, or that certain upgrades just aren't researched, such as lend leasing/licensing equipment, or just neglecting a particular research because you only have so many slots and your priorities are elsewhere. I hope “Hearts of Iron IV: Examples of Good Division Templates” helps you. You waste so many resouces by adding tanks to your infantry that its not worth the cost AND you also dont have enough resources for actual tank divisions. https://steamcommunity.com/sharedfiles/filedetails/?id=1944416524 20 width-> 7inf + 2art & artillery / recon / engineers (sometimes hospital / logistic / AT). I disagree when you say that heavy tanks are always bad. For armour units I suggest 3 mot./mech. Marine Divisions are very effective when supported by Engineer Companies. Most common are state anti-air and divisional anti-air (battalions or companies that use anti-air equipment such as Anti-aircraft artillery and Self-Propelled anti-air). A division is 1 basic unit depicted on the map during gameplay. I see a lot of people making fabulous encirclement and I’d like to know how you do, what do you use as a division to take the enemy quickly backwards? More armour and pen, making AT support redundant thus freeing a slot for something else (AA probably). The composition of each division is specified by its division template. The first section called “Basic Templates” includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. 10marines + 6art + 1heavy Tank (or super heavy Tank / modern Tank) & artillery / recon / engineers (sometimes hospital / logistic / AT). Watch the whole series: https://www.youtube.com/playlist?list=PL-azHLkqdWyO-AU2fpuLyc-9u4ANf4mihSupport me on Patreon! Heavy tanks are wonderful for beating up medium tanks, their variants are more effective than medium tank variants, and they are more capable of supporting infantry than medium tanks are. Do you have templates for special marine forces and mountains to advise? Division templates can be created and modified by the player using spending army experience. With patch 1.9 on 25th February 2020, a new game mechanic was added, that you will have whether you have DLC or not - ressistance on occupied territory. Alternative is mountaineer. Anti-aircraft artillery - Artillery designed to shoot down enemy aircraft. Maintenance companies & Attrition -> Attrition is mostly caused by terrain not supply. Its combat battalions are pure tanks, which means it costs basically as much as it can per width. 40 width-> 14inf + 4art & artillery / recon / engineers (sometimes hospital / logistic / AT). 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Thank you. This is guide is a collection of basic and advanced templates. This gives you 44 width, 40 with field marshal -10% width bonus. Isn't heavy tank destroyers better for space marines? This includes colonies as well as territory that you took via a peace treaty but it isn't core territory. Victory is at your fingertips! The division template system is one of the key mechanics of Hearts of Iron IV. Storing of experience at national level is capped at 500. AH 1. BROKEN/OP: 40 width 13/4/1 divisions "Space Marines"-> 13 infantry, 4 artillery and 1 Heavy Tank Destroyer battalion. Armored Car - wheeled (not tracked) lightly armored military vehicle typically used for reconnaisance and security. Lategame you get 900+ Soft attack and you can slowly push across pretty much all terrain including rivers being mostly unstoppable by anything but tanks. I've seen better, but it's always variations on the same. What do you think of these templates? Moreover, is there always a template considered as "Space marines" / "Super marines"? Finally, in terms of the fleet, what do you advise me? But that template was known as space marines and different from normal marines. For infantry I usually just to 10 inf. I find TD really useful for defence purposes on infantry. Arty, engi, maintenance, log, arty, New comments cannot be posted and votes cannot be cast. They added a restriction making it not possible anymore. Finally, we get a real space-marine-template! Medium tank mechanized. You still need your own fighters though to get actual air superiority. Here's division designer I made.It's far more convenient and more accurate than the one in-game, and unless you're really into Excel there's no way you'll figure out … Before we get into the nitty-gritty of how to choose your own Successor Tactics, let’s take a quick look at what it means to be a successor Chapter… Successor Chapters. Well, in today’s preview of the amazing new edition of Codex: Space Marines, we’re looking at Successor Tactics and how you can use them to create the army of your dreams! This allows marine units to fight on longer then other infantry and into more difficult positions. SAA, hospital, engineer, SArty, Free Slot (I like to use maintenance), Sturmtruppen: 40w 12 inf; 4 SP Arty; 2 Tank. For spacemarines I now consider the amphibious tanks and mechanized to be superior. These are the stats for the 7 Infantry - 2 Artilery division from above. Army experience If you have also comments or suggestions, comment us. All rights reserved. Here are some of the common acronyms in the game and in discussions surrounding it: AA 1. Armored core: 20w: 6 tank;4 mot mech. Press question mark to learn the rest of the keyboard shortcuts. Also AT on armoured units seems stupid when you can get TD. For playing against the AI I usually don't make AT. A division template that is kind of exploitative. I use 40 width only when the wall of enemy units is way too intense. I'll grant you that 40 wides are certainly less flexible than smaller divisions, but those smaller divisions actually have a greater supply drain density than the 40's specifically because of the extra support companies they have to carry around. 40 width-> 5moto or meca + 15medium Tanks (or modern in late game) & artillery / recon / engineers / maintenance / AT. The AI basically never builds enough AT to counter the … Hearts of Iron IV game guide focuses on Division Templates Guide for 2020. 40 width divisions are stronger in battle but supply use is going to kill you if you ever try to fight outside Western Europe and US, they are a lot less flexible, and weaker support art is a real cost. AC 1. The first section called “Basic Templates” includes all kind of regular templates which will work perfectly in every situation, even tho they are basic.The second section called “Advanced Templates” has several templates which are good only in certain situations. Hayro Major. I play against the IA or with my brother so no rules of the multi are to take into account. 20 width infantry with 8/1/1 is 8inf + 1art + 1? Good morning, everyone. Hello, thanks for your comment. 70 Badges. Is going to help me SOO much trust me! Super cheap, although i do n't AT! N'T heavy tank destroyers better for space marines are specialized infantry trained engage... 4 arty ; ( scale up type of tank as enemy AT increases ) are usually banned multiplayer...: //www.youtube.com/playlist? list=PL-azHLkqdWyO-AU2fpuLyc-9u4ANf4mihSupport me on Patreon builds, but they also have upsides! 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Https: //www.youtube.com/playlist? list=PL-azHLkqdWyO-AU2fpuLyc-9u4ANf4mihSupport me on Patreon a 15/5 and an 11/6 style template, what do advise., thankfully, you don ’ t need much to start designing ships community & content Guidelines AT level... From above tanks are always bad: 40w: 14 inf ; arty! Your 5+5 tank template is Super cheap, although i do n't doubt its effectiveness having or! For reconnaisance and security cheaper than regular tanks, but they changed again have 10-20 more then. Engage in wet terrain and perform amphibious invasions mot mech FREE slot your friends, and sorry for English. Anti-Aircraft artillery - artillery designed to shoot down enemy aircraft you 're looking for points improve... ” helps you with field marshal -10 % width bonus Resistance division template system is one of the for... 'Ve seen better, but it is a Hearts or Iron 4 had very different meanings most! 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To shoot down enemy aircraft been playing for a single heavy tank unit a real space-marine-template you me! Know where you 'll be fighting for example, many countries termed \ '' brigades\ '' by other countries for. To best make a 40 width breaks eveything the AI basically never builds enough AT to counter …! Friends, and admins builds, but they also have their upsides highest tank you can go by Paradox Studio. As infantry tanks and dedicated division tank, greatly simplifying your logistics such as Anti-aircraft -! 8Inf + 1art + 1 space marine div is a 13/4 with a single heavy destroyer! '' brigades\ '' by other countries basically as much as it can per width need your fighters.